They had just spent over six years working on Prison Architect and Delay was ready to move on to something else. He liked the concept for the game because it was a departure from what the studio had previously done. However, they decided to go forward with the idea and create a short game with it. It started out mainly as just a game mechanic concept. The Verge describes the overall effect as “a dark, claustrophobic feeling - one that only heightens as you explore further and the game takes on more of a horror vibe.” When you trigger the scanner, the environment lights up with colorful dots. In this game, the LIDAR is the only way you can see what is around you. In the other games you could make objects out in the darkness but just could not see them well. Scanner is different in that the environment (a cavern) is pretty much pitch black. Outlast lets the player use a camera that has a night vision mode to navigate in the dark. In Daylight, the player is given a cell phone and glow sticks to help see in the darkness. Similar to games like Outlast and Daylight, Scanner Sombre drops the player into a dark environment in which they have to navigate with limited visibility. Scanner Sombre is a horror game from Introversion Software, the studio responsible for Prison Architect.
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